![]() It is easy to switch them once they are made… SU is a quick modeller, it is easy to make 3 versions of the same item if you make them in parallel… There have been a few plugins like ‘Polyreducer’ over the years, but they simply can’t cover all possible modelling styles… MeshLabs have some of the best algorithm’s available to do this, but even it requires a substantial amount of user input to come close to what you want…Īnd you need to load your item on it’s own and define what to keep to get any level of accuracy… They no longer exist, and code can’t put them back so needs to make new ones… If the ‘curve’ really is made as a curve, circle or arc, then the code could possibly target that…īut what happens to any attached faces when it replaces edges with a different set? If it was modelled at origin with the correct axis orientation, then the bounding box may help with 1 and 2… the height at the start and end of each curve.In your simple example, I could guess you want to keep: The main reason is it complicated and users can lose their work… Most 3D software will not allow ‘destructive’ changes from code without user input… Searching for graphics in the 3D Warehouse (49:44)īe cautious when using graphics from the 3D Warehouse – they may not be scaled correctly, for example.It would take a lot of time to build 3 different model with 3 level of details. Using the Truebend tool to bend an object (47:57) ![]() Saving a component as a local collection (46:00) Turning an object into a component allows you to use that object in future projects without re-creating it. Turning linework into a component in SketchUp (37:00) Resetting a group of objects using the Axes tool, allowing you to control the exact direction of the axes (34:15) Using the Drape tool (from the Sandbox tools) to drape flat linework across the terrain (31:40) Remember to make the topography linework a group so you can select it all at once. Using the Show Terrain tool to bring in the site's topography from Google Earth (26:00)Įditing an object in SketchUp (example: a building footprint) using the Component Edit tool with the Hide Rest of Model option (27:10)īringing in the topography linework layer from CAD and building the topography in SketchUp using the From Contours tool (from the Sandbox tools) (29:13) Grouping objects together in SketchUp (22:45) Sending a layer from CAD to SketchUp (20:39) Troubleshooting and closing linework in AutoCAD using the Boundary command (19:30) Using our 3D Connection tool to send objects between SketchUp and CAD (15:55)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |